Thursday, June 13, 2013

Flow


If you've a couple minutes to spare and you were so inclined, please try out the game above. It's free and simple to operate. At first you won't be any good; the game though is addictive and you will soon last longer.

As you try again and again, you notice that your avatar goes faster and faster the longer you survive in the game. This is dangerous because it leaves you only a split second to assess the distance to the next platform, detect any traps, and press the control properly. It's much wiser to slow down by hitting the chairs and boxes that litter your path. However, every time you come back to the game the conviction that this thinking is wrong grows. You want to last. You want to be pure. So you might choose to jump over the obstacles, sort of another challenge to yourself.

As the distance of your avatar's run increases you begin to feel pride in what you're doing. You also feel, in a detached sort of way, that you won't be able to maintain this for much longer - you'll misjudge a leap, or your character will slip, or he'll hit a trap. But you haven't failed yet, and it's a thrill. You're not being bogged down, nor are you stalling. You have built, and continue to build, momentum on your run. You're soaring.

This must be a fraction of what masters feel.

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